![grid legends vr grid legends vr](https://wallpapershome.com/images/wallpapers/grid-legends-1080x1920-screenshot-4k-23544.jpg)
One of Tyranny’s most refreshing breaks with RPG convention is its decision to cast you as somebody with real authority right from the start of the game. Literally spending fifteen minutes to finalise my tattoo preferences. This is largely for cosmetic purposes, but it’s welcome continuity. Even in the late stages of Act 3, I encountered characters accusing my present actions of being hypocritical in light of how I’d behaved during the war’s early years. The two main factional armies, the fascistic Disfavored and the chaotically anarchic Scarlet Chorus (as well as the local factions and forces) will form their early opinions of you from these actions. In this section, you’re essentially sketching out how your character performed during Kyros’ early campaign to conquer the Southern Tiers (the area of the world where Tyranny is based). More importantly, the choices you make during the game’s optional, and largely text-based Conquest prologue, have profound consequences for the Acts beyond. Tyranny doesn’t really lock your character’s combat preferences in any way (someone who starts as a mage can quite easily pick up a two-handed weapon instead, as long as they don’t leave the decision too long), but your decisions about back-story certainly crop up in dialogue. Though the facial customisation options are somewhat limited (fair for a game where you don’t see any close ups of faces), there are a wealth of talents, backgrounds, and pseudo-classes from which to choose and extra portraits can be added by hand. I’m not sure Tyranny can ever be heralded on quite that level, but it’s game where choices made in the game’s prologue and early Acts absolutely resonate throughout later periods, and help shape the alliances and interactions your character has within the world.Īs often proves to be the case with Obsidian games, one of the player’s earliest challenges will be getting beyond the extensive character creation screens without guessing and second-guessing themselves into rolling up a new ‘build’ every twenty minutes.
![grid legends vr grid legends vr](https://www.thevrgrid.com/wp-content/uploads/2019/03/Shadow-Legend-header.jpg)
That game had its problems, but remains almost unparalleled in the level of detail and reactivity to choice it offered on multiple play-throughs.
![grid legends vr grid legends vr](https://vrgamecritic.com/images/games/screens/129-screen-03.jpg)
If you’re anything like me, the prospect of an Obsidian RPG with promises of replayability instantly brings Alpha Protocol to mind. Kyros is Father-Mother from Zeno Clash, end of discussion. It still comes in at the 20-30 hour mark (depending on the level of difficulty and how fast you can read – I played on Normal), and deals with matters just as broad and realm-defining in scope as Pillars but the construction is such that a second play-through will find you working with different political alliances, through different missions. Where Pillars of Eternity went for the 80 Hour Epic Hero’s Journey approach (albeit with Obsidian’s own original twists and some smart thematic overtones about Colonialism), Tyranny aims to be a more replayable affair. Tyranny places you in the role of Fatebinder, a powerful judicial bureaucrat in a realm almost entirely subservient to the law of Overlord Kyros (a deific figure so remote and powerful that the people of the land can no longer decide whether Kyros is male, female, or at this point entirely beyond any sort of gender conventions). Obsidian’s first RPG post- Pillars of Eternity finds them refining many of the systems created for that title, while also cutting loose the more traditional remit that came with a nostalgic Kickstarter.